If the game was any more forgiving in its strategy, this would still be a fairly significant problem, but given the sheer effort Supreme Commander demands from the player in getting through to the last stages of the hour-long missions, it becomes incredibly frustrating. On top of the flick-book moments, enemy units and obstacles in the landscape have a nasty habit of cheerily blipping into view a second later than you'd like them to, and - most damagingly - on more than one occasion during the course of the main campaign, the enemy ACU may simply pop out of existence when the going gets tough - a disappearing act that often happens to coincide with most mission endgames, when you're zeroing in to finish him off after an hour or so of multi-front slog.įinally, freezes and even the odd crash during some of the more elaborate battles are rare - but crushing - annoyances. That all-important strategic zoom can be halting and jumpy, and once you get a fair number of units on screen, things start to get a bit juddery from whichever perspective you view them. The first casualty of this war is the frame-rate.
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